Seeking a Unity3D Scene Builder with over a year of experience in 3D game scenes and technical art, skilled in Unity3D, Maya, and Photoshop. The role involves scene creation, light management, animation, and collaborative optimization of game resources and effects.
Roles And Responsibilities:
1Responsible for building and editing scenes in Unity3D engine according to requirements, arranging lights and baking light maps, and has a good performance on the effect and atmosphere of the scene;
2Familiar with the production specifications of 3D game models and textures, and sort out the complete production process and specifications;
3Control the layout of the scene, the placement of objects and the adjustment of the atmosphere effect;
4Know model binding, character animation, key frame animation, master the law of motion, and produce high-quality animation
5Cooperate with the program to complete resource integration, output and final effect optimization.
Skills:
1Fine art graduates are preferred, with more than 1 year experience in 3D game scenes, and more than 1 year experience in unity technical art (TA) positions;
2Familiar with Unity3D engine, proficient in using Unity3D, Maya (3DMAX), photpshop and other software, excellent modeling, wiring, UV distribution capabilities.
3Have a certain hand-painted foundation and rich experience in making hand-painted textures, and have a good grasp of the overall color and rhythm of textures and scenes;
4Be proactive and self-disciplined towards work, and be able to complete work requirements on time, quality and quantity;
5Have good communication skills, be able to withstand strong work pressure, have a team spirit, have problems, and can put forward constructive opinions from a technical point of view is preferred;